Software Development
A Partial-Multiverse Model of Time Travel for Debugging

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A Partial-Multiverse Model of Time Travel for Debugging

Brock Wilcox • December 03, 2014 • San Diego, CA

In this RubyConf 2014 presentation titled "A Partial-Multiverse Model of Time Travel for Debugging," Brock Wilcox discusses the innovative concept of time-travel debugging. This approach allows developers to rollback and navigate their debugging journey with greater ease, akin to reversing time in a program's execution. Wilcox begins by discussing the importance of debugging and the various methods used, highlighting the functionalities of Pry and its extension Bybug in Ruby.

Key points include:

- Debugger Introduction: Wilcox introduces debuggers, particularly the Ruby-specific Pry and Bybug, which enables developers to step through their code and inspect variables in real time.

- Time-Travel Debugging Concept: The crux of the presentation revolves around creating a debugging gem called "pry-time-travel" that allows users to step back in debugging processes, providing the ability to correct mistakes without losing progress.

- Multiverse Theory in Debugging: The presentation draws parallels to multiverse theory, where each debugging action can create a new state of the program, ultimately allowing developers to snapshot these states and revert to them later.

- Technical Mechanisms: Wilcox elaborates on the use of processes (forking) and signals in Ruby, emphasizing their role in managing multiple debugging instances efficiently. Recommendations are provided on handling signals and understanding Ruby's interaction with operating system processes.

- Limitations and Considerations: He notes that time travel in debugging is bound by certain limitations, such as the scope of snapshots and the challenges posed by shared resources across processes. Understanding these constraints is crucial for effective debugging.

To exemplify, Wilcox demonstrates how to revert variable states when mistakes are made during debugging, illustrating the practical advantage of this model. He also discusses how to manage potential issues, such as "zombie processes," which can occur when child processes are not handled properly.

In conclusion, Wilcox emphasizes the significance of time travel in debugging as a transformative tool for developers, encouraging them to embrace these advanced techniques to enhance their debugging processes. The session ends with a call for questions, inviting further discussion on time-travel debugging concepts.

A Partial-Multiverse Model of Time Travel for Debugging
Brock Wilcox • December 03, 2014 • San Diego, CA

Ever type 'next' into your debugger and then realize you should have used 'step'? Or perhaps invoked a method that you wish you could take back? Regret no more! Just turn the clock back a few ticks and begin again! With only a few restrictions and side-effects we will learn how to construct and use a time machine.

WARNING: Time travel may cause zombies.

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RubyConf 2014

00:00:18.390 Greetings, humans from the 21st century! Today, I'm going to talk about debugging, which is always a relevant topic. In this case, we will focus on time-travel debugging.
00:00:25.990 Let's start with the basics. My name is Brock Wilcox, and my contact information is way down here. I also work for OpToro, where we help retailers manage their returns. They paid for me to come here, so let's get started!
00:00:36.310 However, they do not pay me to do mad science unless I can make it practical, so we will work on that.
00:00:56.130 I assume you all use debuggers, right? There are many styles of debugging, but my classical favorite is log-based debugging—printing out values at various points in the code. Then there are interactive debuggers, where you can step through your program.
00:01:10.030 So I’d like to conduct a little poll. How many of you use a debugger regularly? That’s pretty impressive! This is Ruby land, and I want to talk about the favorite debugger in Ruby, which is Pry and its extension, Bybug.
00:01:22.330 Bybug is the new debugger introduced in version 2.0. As experts in debugging, you may find this redundant, but I don’t mind repeating myself. Let's dive in!
00:01:43.060 Here we have a simple program where we pull in our debugger and the binding.pry statement. Hopefully, you are all familiar with this. It drops you into a nice REPL and shows you the line of code you haven’t executed yet.
00:01:57.299 From here, you can look around the state of your program and perform calculations. However, at this point, variable 'x' is not defined yet. After running some code, we find that 'x' finally takes on the value of 7. It's a handy tool that I highly recommend to anyone who isn’t currently using it—add it to your Gemfile immediately!
00:02:28.990 In Ruby, there's intermediate bytecode that can be explored in great detail in the book 'Ruby Under a Microscope.' Understanding this interoperability is crucial to leveraging the power of Ruby debuggers.
00:02:43.720 The process involves the Ruby interpreter using trace lines for introspection. When a line is hit, the interpreter checks if it’s a breakpoint and can expose an API for third parties to tap into.
00:03:00.810 What Bybug does is hook into these trace lines and use the Yard API to execute a callback every time a line is executed. You can check out how this internal mechanism works within the code provided. It adds hooks at all points in your code where you might want to break.
00:03:36.280 Let’s take a moment to appreciate how useful this is. Now, moving on from this primitive technology, we can apply some mad science!
00:05:10.930 I created a gem called 'pry-time-travel' that lets you go backward in your debugging processes. You can type commands like 'next' or 'step', and if you make a mistake, you can go back to a previous line without losing what you've done.
00:06:09.470 For example, if you mistakenly edit a line, you can type 'back' to return to the last line that hasn’t been executed. At that point, ‘x’ will hold its original value—7, not 42.
00:06:17.090 This ability to go back gives you incredible control during debugging. You can change anything and effectively rewrite history, at least within the confines of your program.
00:06:38.750 Now, let's delve into how exactly this is accomplished. The concept is derived from the multiverse theory, where each action splits the universe into another version.
00:07:00.840 So, each time you execute an action, such as typing 'next,' a new universe is created, which can be suspended and saved for later use. This allows us to create snapshots of program states and revert to them later.
00:07:44.600 In practice, the model involves keeping track of these snapshots as a tree structure, allowing you to roll back to any prior state, akin to a time machine.
00:08:35.390 Two essential components are required for this time travel: the fork—the ability to create child processes—and signals, which are callbacks sent from the operating system.
00:09:11.669 The fork call creates a new process by duplicating the current program, while signals help synchronize actions across these processes.
00:09:49.030 When you fork a process in Ruby, you get the child process ID in the parent process or none in the child, which creates a relationship between them. These processes can run simultaneously, which makes managing your debugging environment complex but powerful.
00:10:36.480 Now, let’s look at signals. Each signal has a specific purpose, such as handling Ctrl+C (SIGINT) or terminations (SIGTERM). Knowing how to manage these signals will greatly enhance the efficiency of your debugging.
00:11:05.000 In Ruby, you can register callbacks using the Signal.trap method, which allows you to handle signals more gracefully and avoid crashing your program unexpectedly.
00:11:36.260 However, one must be cautious with callbacks because, while they execute, they can be interrupted by other signals leading to unpredictable behavior.
00:12:07.080 One of the most powerful signals you can utilize in your time travel debugging is SIGSTOP, which allows you to pause a process without killing it, giving you the chance to return to its state later.
00:12:35.090 With the right setup, you can not only stop a process but also resume it later, thus further enhancing the debugging workflow.
00:13:03.710 The core functions of this time travel system will be 'snapshot', which creates these process states, and 'restore', which allows you to revert to a previously saved state.
00:13:39.100 Keep in mind that time travel has its limitations. You can’t go back to pre-snapshot moments. You are only allowed to revert back to the last snapshot created, akin to time travel in science fiction.
00:14:17.000 Moreover, shared file handles can complicate multiprocessing in Ruby. If a child process exits and closes a shared file handle, the parent process could lose access as well.
00:14:55.180 Any outside state changes also won't be captured when you snapshot, limiting your ability to restore the original state completely.
00:15:32.670 Your main thread will copy when you fork, but other threads may not be, which limits the complexity of this kind of time control.
00:16:30.800 If you want to manage threading during this process, fork correctly, and be aware of how it impacts the overall state of your debugging.
00:17:15.220 Let’s look at how this works in practice. Whenever a snapshot is created, the system tracks the process relationships and manages hanging processes appropriately.
00:18:00.300 In effect, you can create intelligent structures that manage when to kill off processes and prevent lingering zombies from consuming resources.
00:18:45.250 As we delve deeper into time-travel debugging, it’s evident there are unique complexities. While it can genuinely assist in debugging efforts, implementing these systems requires deep knowledge of Ruby and how Unix processes operate.
00:19:25.810 However, with practice, you can utilize these systems to create profound debugging strategies that transcend conventional methods.
00:20:08.740 In conclusion, the concept of time travel in debugging offers us insights into managing our processes smartly. Next time you encounter an issue, remember that each action in debugging can create a branching path—you just need the right tools to navigate it.
00:20:52.750 Thank you for being here today and feel free to ask any questions about time-travel debugging or any associated concepts!
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