Talks
Speakers
Events
Topics
Sign in
Home
Talks
Speakers
Events
Topics
Leaderboard
Use
Analytics
Sign in
Suggest modification to this talk
Title
Description
Date
Summarized using AI?
If this talk's summary was generated by AI, please check this box. A "Summarized using AI" badge will be displayed in the summary tab to indicate that the summary was generated using AI.
Show "Summarized using AI" badge on summary page
Summary
Markdown supported
In the presentation titled "Cross-platform mruby on Sega Dreamcast and Nintendo Wii," delivered by Yuji Yokoo at RubyKaigi 2024, the speaker explores the application of mruby, a lightweight implementation of Ruby, in developing software for both the Sega Dreamcast and Nintendo Wii. The presentation outlines several key points regarding cross-platform development, the technical specifications of both consoles, and specific challenges faced during the development process. Key Points Discussed: - **Introduction of Speaker**: Yuji Yokoo introduces himself as a software developer at CyberStash, with a background in data protection software, and his passion for video game console development. - **Overview of mruby**: Mruby is described as an efficient, lightweight Ruby implementation that facilitates embedding Ruby into C programs. It is noted for its suitability for both Dreamcast and Wii development. - **Sega Dreamcast**: Released in 1998, the Dreamcast features a 200MHz processor and 160MB of RAM. The legacy of the Dreamcast includes a vibrant indie community with tools like KallistiOS, which now supports mruby, allowing developers to create custom software easily. - **Nintendo Wii**: Launched in 2006, the Wii is distinguished by its innovative control scheme with the Wii Remote. Yuji discusses how many WII consoles remain unused, highlighting the potential for new software development on this platform. - **Development of Dream Present App**: Yuji details the application "Dream Present," initially created for the Dreamcast and later ported to the Wii. He discusses its features, which include text, image, and sound support, and the live demo aspect of the presentation. - **Technical Contributions for Cross-Platform Development**: The speaker emphasizes the differences in hardware and software between both consoles, such as their processors, libraries, and storage methods (CD for Dreamcast and SD card for Wii). He shares insights into the complexities of managing a unified source code for cross-platform compatibility. - **Challenges and Adaptations**: Yuji explains the difficulties encountered when developing for both consoles due to varying APIs and hardware capabilities, showcasing how he adapted the Wii's motion controls for Dreamcast using a fishing controller. The presentation concludes with a demonstration of the game developed for both platforms, illustrating the successful implementation of cross-platform mruby on the Dreamcast and Wii. Participants are encouraged to explore more about his projects through provided links. Key Takeaways: - Cross-platform development requires careful consideration of hardware capabilities, software stacks, and coding practices. - The Dreamcast and Wii, despite their differences, both support open development which fosters innovation in indie game development. - Creative solutions to technology differences can lead to effective cross-platform applications.
Suggest modifications
Cancel