Summarized using AI

Discovering User Interactions

Cameron Daigle • May 16, 2014 • Chicago, IL • Talk

In the talk titled "Discovering User Interactions" delivered by Cameron Daigle at RailsConf 2014, the focus is on the importance of observing interactions in everyday life to enhance interaction design. Daigle argues that designers and developers can improve user experiences by honing their ability to notice subtle details about the interactions around them.

Key points discussed in the presentation include:

  • Interaction Awareness: The talk emphasizes the necessity for designers and developers to develop a keen awareness of user interactions, even those encountered outside the digital space, such as in grocery stores or while using appliances.
  • Usability Examples: Daigle shares several examples from real-life user experiences, notably the checkout screens at Publix and Target. He contrasts their design decisions, illustrating how small details, like button wording and placement, can significantly affect user perception and experience.
  • Everyday Interactions: Through anecdotes involving coffee makers and microwaves, Daigle explores how common household items often feature poor interaction design that can be frustrating for users, including buttons that do not behave as expected or confusing operational modes.
  • Design Principles: He introduces three fundamental principles: respect for user intuition, establishing a common language, and providing a sense of place. Daigle highlights the importance of these principles in creating intuitive and user-friendly designs.
  • Impact of Design Decisions: The talk also covers how design choices can lead to user frustration and confusion, citing instances of poorly designed interfaces that fail to communicate effectively.

In conclusion, Daigle encourages the audience to cultivate an awareness of interactions in various environments and to apply these observations to their design processes. He underscores that good design not only aims for aesthetic appeal but fundamentally seeks to solve user problems and enhance their experiences. Ultimately, the session serves as a call to action for designers and developers to better understand their users by exploring the interactions in their everyday lives and reflecting these insights in their work.

Discovering User Interactions
Cameron Daigle • May 16, 2014 • Chicago, IL • Talk

There's no magic mojo that helps a designer notice bad design; there's no secret compendium of design mysteries that developers just don't have access to. Good interaction design is about keeping your senses honed -- noticing the little things and respecting user intuition. In this talk I won't be showing code -- I'll be breaking down the usability of the world around you, and preaching the virtues of interaction awareness. Trust me: you'll never look at a microwave the same way again.

Cameron Daigle is a senior designer/consultant/purveyor-of-common-sense at Hashrocket. He works with Ruby and iOS, and has been building for the web since long before that -- but through it all has maintained a deep and steadfast love for beautiful user experiences.

Help us caption & translate this video!

http://amara.org/v/FG01/

RailsConf 2014

00:00:05.500 Oh, there goes the big red clock counting down. I have to start! Hey guys, my name is Cameron Daigle. I'm the senior designer at Hashrocket, where our offices are located in Chicago, Boulder, and Jacksonville Beach. I'm the longest-tenured member of the design team, and we build Ruby on Rails apps, iOS apps, and do a lot of different things.
00:00:21.279 What I'm going to talk to you guys about today is going to be another code-free design talk, so I hope you didn't want to see any more code today. It's almost an app and website-free talk as well because what I'm really discussing are not interactions that you're going to have in a normal context, like on your phone or laptop, but rather I want you to discover the interactions around you. That means I want you guys to build up the ability to actively participate in interactions that you might not otherwise think about, such as your habits, and be able to quantify what you do and don’t like about them. Hopefully, you can apply this to how we design products.
00:01:01.840 My first example is Publix. Who likes Publix? Is anybody from the Florida area? Publix is a really nice grocery store. I don't know what you guys have in Chicago, but Publix is the best we've got in Florida. It provides a really nice user experience when you're getting your groceries. When you go to pay at Publix, this is a regular occurrence for me: you swipe your card, see the total, and agree to everything. However, when you get to the cash back screen, there's a prompt that asks about cash back. If I tap 'No' here, the purchase is considered completed, but that feels frustrating because the last thing I tell Publix is 'No' when purchasing my canned beer.
00:01:44.409 It's this grating experience, and it's just a little detail that really matters. Every single person who interacts with Publix encounters this screen where they momentarily stop and think, 'Wait, what?' In contrast, when I go to Target, which is about a hundred yards from Publix, their final screen feels different. It also has a question about cash back, but it is presented in a way that feels less abrupt. The options are clearer and it's a more forgiving experience. Even though the phrasing could be improved, it illustrates my point that the world is full of forms where we input information and get some sort of result. The interactions we encounter when developing or designing apps have a lot of parallels in the real world.
00:02:42.170 I was in Vegas a couple of years ago, and mostly what I remember was the traffic and concrete. I took a cab ride, which ended up costing about eighteen dollars to go two blocks. When I swiped my card, the little device inside the cab calculated my tip for me, and I thought, 'That's fantastic.' It made an otherwise miserable cab experience better because the person who built that interface took advantage of the situation by making an extra step easier. You probably recognize this from Stripe, where that kind of interaction happens often. On the other hand, I later took the monorail—and when I walked up to the ticket display, my friend and I were baffled by how complicated it was to buy a ticket.
00:03:57.670 The screen prompted us with clear options for ticket quantity, but it's confusing to ask a yes/no question when presenting a simple choice of buying a ticket. It felt unnecessarily complicated and we found ourselves confused at the interface. This led me to reflect on why such designs exist and quickly realize that we don't always understand the rationale behind these design choices. Through my experiences with video games, like in Super Mario Galaxy, I've encountered similar issues. Sometimes game developers create quirky dialog options, which might stem from limitations in their design objects rather than a thought-out choice. It can be amusing, but it also reveals the depth of design that goes unseen.
00:05:03.610 Another example comes from an error message I encountered in iOS, which was both hilarious and terrifying. It read, 'Unexpected token wanted,' followed by a confusing list of symbols. This type of humor can lighten an experience, but it also showcases potential flaws in design clarity. It's often that we encounter these amusing mishaps that draw attention to the inadequacies in a user interface. For instance, Siri’s interpretations may sometimes be humorous, but they reveal the complexities and risks of relying too heavily on a single design method. In the world of interaction design, we should examine these pitfalls to avoid inadvertently sacrificing clarity for complexity.
00:06:49.089 This is where I want to introduce three types of principles that can help us quantify these design challenges. The first is respect for intuition, which raises the question: Does it do what I think it will do? It sounds basic, but more often than not, things don’t behave as expected. For example, with coffee makers, pressing the brew button might initiate a display wake-up but not brew coffee. It’s confusing for users because the button doesn’t function as labeled. This leads to the second principle of having a common language within an interface to manage users' expectations.
00:08:25.899 When looking at car dashboards, we see a diverse array of designs and functionalities. Users commonly assume a button does one thing when it may actually perform a completely different function. This inconsistency in design can confuse new users. Consistent interfaces are crucial, as navigating through them can often be done by users who understand what these elements do. However, when manufacturers diverge too much from established practices, it results in confusion and frustration.
00:09:40.210 Let’s talk about microwaves. I believe they might hold the title for having the most perplexing user interfaces in the kitchen. The variety of buttons and settings can baffle anyone who doesn’t use it frequently. User intuition is key; if someone is unfamiliar with the controls, the likelihood of misunderstanding their purpose is significantly high. Adding to this complexity are microwaves that shift modes without any clear indicators. For instance, forgetting which mode you’re in after pressing a specific button might lead to pressing the wrong controls. The interface should signal clearly when modes change, as with coffee machines, which often contain a wealth of complex controls.
00:11:23.460 There’s a balance to achieving both simplicity and functionality. A well-designed interface respects user intuition by ensuring that options are clear and doable without much guesswork. It's crucial to design in a way that the user doesn’t feel lost, which is vital for user experience. When creating products, prioritize common language and context awareness in your designs, as those foundational elements greatly enhance usability.
00:12:12.980 The last principle to consider is a sense of place. Where is the user in relation to your application or interface? Much like how navigation buttons direct a user within a building, our goal is to ground users and provide them with an understanding of their current action and location. Clear navigation helps users know where they are, both within an application and as it relates to the real world. For seasoned users of complex tools, this may be intuitive, but new users require clearly defined pathways to navigate the unknown.
00:13:14.500 I want to wrap up by reiterating a call to action: discover the interactions around you. Respect your users’ intuition, language, and sense of place. Understanding where things go wrong in these areas will greatly enhance your ability to design effective interactions that are helpful and engaging for everyone. Recognizing this rapport is essential in all fields. We can foster better solutions through the learning processes derived from our observations around us, which ultimately leads to superior product development and user satisfaction.
00:14:07.499 It’s important that we see these interactions not only as interfaces but as opportunities to tell better stories with our designs. Collectively, we should strive to show that we value the experiences of our users, demonstrating our commitment to their success and ease of use. This has immense implications for the way we design products, ultimately shaping the expectations users have for future interactions. Thanks so much for listening!
Explore all talks recorded at RailsConf 2014
+134