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Just A Ruby Minute by Andrew Faraday Just a Minute the popular classic British gameshow format with some real coding and technology topics. The rules of the game are simple, the results are hilarious, and who knows, you might even learn something new! Come join us to see some of your favorite speakers take the challenge to speak without hesitation, repetition or deviation for one minute. Help us caption & translate this video! http://amara.org/v/Prkc/
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The video, titled "Just A Ruby Minute," features a game show format adapted from the classic British show "Just a Minute" and is themed around coding discussions within the Ruby development community. Hosted by Andrew Faraday at the GoRuCo 2016 event, the show invites speakers to present on various technology-related topics for 60 seconds, striving to do so without hesitation, repetition, or deviation. The audience plays an active role, cheering on the participants and challenging them when they break the rules. Each speaker is tasked with discussing topics relevant to Ruby development and software engineering, such as startup ideas and user stories, all while adhering to the game's strict rules. The key points discussed include: - The rules of the game involve speakers discussing a chosen topic for one minute without making errors related to hesitation, repetition, or deviation. - Audience participation is crucial for encouraging speakers and challenging their presentations. - Notable topics tackled in the game included 'My Startup Idea' by Kinsey Ann Durham, 'User Stories' by Adam Cuppy, and discussions on naming variables and following influential developers on Twitter. - The dynamic of the game fosters a humorous and engaging environment, encouraging spontaneity and creativity among the participants. Throughout the segments, speakers illustrated their points with personal anecdotes or engaging examples, such as Durham's startup idea focused on creating a website dedicated to cute dog pictures to uplift users' moods. The conclusion of the game emphasizes the importance of creativity, quick thinking, and audience interaction, underscoring that coding and technology discussions can be both educational and entertaining in a light-hearted manner. Viewers learn not just about Ruby development topics but also about public speaking and performance under pressure.
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