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Rocky Mountain Ruby 2023 - Licensing and Distributing a Paid CLI With Ruby, Rails, and SwiftUI by Moncef Belyamani Distributing licenses and enforcing limitations for my "Ruby on Mac" CLI was a super interesting and fun problem to solve. It involved tools such as ruby-packer, shc, Apple's DeviceCheck API, and creating a .pkg installer. I'll take you on that journey with me, with lessons learned and code samples. You'll learn tactics for thinking through similar problems, and for writing testable code.
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In the presentation "Licensing and Distributing a Paid CLI With Ruby, Rails, and SwiftUI" at Rocky Mountain Ruby 2023, Moncef Belyamani explores the journey of developing his product, Ruby on Mac, which simplifies the Ruby installation process on Mac devices. He reflects on the challenges developers face while installing Ruby and gems, particularly on macOS, drawing from personal experiences and testimonials from users who have encountered similar issues. Through his talk, he outlines a detailed process for implementing a licensing system to manage the distribution of his CLI product, covering various technical tools and strategies utilized throughout the development process. Key points discussed include: - **Initial Challenges with Ruby Installation**: Moncef highlights the common difficulties developers face when trying to install Ruby on a Mac, indicating that many users still struggle with this task years later. - **Introduction of Ruby on Mac**: He shares how he created Ruby on Mac to provide an efficient and user-friendly installation process, aiming to reduce the setup time significantly. - **Licensing System Development**: Moncef explains his process for designing a licensing system that enforced limitations on product usage, specifically discussing a tiered pricing structure with different functionalities. - **Technical Tools**: He describes the various technical components involved in creating the licensing system, including the use of tools like Ruby Packer, SHC, and Apple's DeviceCheck API for validating licenses. - **Building a Seamless User Experience**: The development of a macOS app for generating tokens without compromising user experience is discussed as a significant part of the process. - **Deployment Challenges**: He details real-world challenges faced after deployment, including issues with unsupported devices and antivirus flagging false positives on binaries, and how he addressed them. Significant anecdotes include Moncef's nostalgia for the early struggles of his journey as a developer, along with testimonials from users who appreciate the improvements Ruby on Mac has made in their development workflows. In conclusion, Moncef emphasizes the importance of learning from each step in the process and continuously improving the user experience. His talk offers valuable insights into managing software licensing while ensuring ease of distribution and installation, showcasing a successful integration of technical skill and user-centric design in software development.
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