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In this talk, we derive a simple 2D physics simulator, focusing on gravity and spherical objects. The speaker walks through a basic introduction to Newton's laws, and then derives a formula for a discrete approximation of the equations of motion. We convert the discrete approximation of the equations of motion into Ruby code, which accepts a state at a particular time, along with an interval of time, and then computes the new state at that following time interval. This updated state is then rendered using an HTML5 canvas element. The talk concludes with some demonstrations involving randomized initial conditions, highly symmetric initial conditions, and some awesome 3-body stable orbits.
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In the talk "Object Oriented Orbits: A Primer on Newtonian Physics" by Tobi Lehman, the speaker provides a comprehensive introduction to simulating orbits within the framework of Newtonian physics, utilizing the Ruby programming language to create a basic 2D physics simulator. The key points of the presentation include: - **Complete Model of Space**: The discussion begins with an exploration of Euclid's five axioms that form the foundation for modeling space, crucial for simulating orbits. - **Vectors and Geometry**: The speaker explains the significance of vectors, emphasizing their geometric properties, operations (addition, scalar multiplication), and how they can be computed in a programming context. - **Dynamic Rules**: The motion of celestial bodies is governed by dynamic rules involving velocity and acceleration. The presenter delves into the application of Newton's laws, notably how they facilitate the advancement of a system's state over time. - **Newton's Laws**: Newton’s first and second laws are detailed, presenting how the total forces acting on a body can be calculated using the law of universal gravitation while focusing on forces between multiple bodies in a simulated environment. - **Implementation in Ruby**: The crux of the presentation involves converting theoretical concepts into practical Ruby code. Variably updated states of bodies are rendered using HTML5 canvas in a web-based environment, which engages the audience through live coding and real-time results. - **Simulation Demonstrations**: Several demonstrations illustrate core principles, including binary star systems and chaotic three-body simulations, highlighting the stability of two-body systems against the unpredictable nature of three-body interactions. - **Conclusions and Observations**: The talk concludes with the acknowledgment of the beautiful complexity of gravity and multi-body dynamics and nods to the potential future explorations in the realms of relativity and quantum mechanics. Overall, Lehman’s presentation effectively combines theoretical physics, programming, and visual simulation to depict orbital mechanics, emphasizing the engaging nature of computational physics education.
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