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RailsConf 2019 - Unraveling the Cable: How ActionCable works by Christopher Sexton _______________________________________________________________________________________________ Cloud 66 - Pain Free Rails Deployments Cloud 66 for Rails acts like your in-house DevOps team to build, deploy and maintain your Rails applications on any cloud or server. Get $100 Cloud 66 Free Credits with the code: RailsConf-19 ($100 Cloud 66 Free Credits, for the new user only, valid till 31st December 2019) Link to the website: https://cloud66.com/rails?utm_source=-&utm_medium=-&utm_campaign=RailsConf19 Link to sign up: https://app.cloud66.com/users/sign_in?utm_source=-&utm_medium=-&utm_campaign=RailsConf19 _______________________________________________________________________________________________ Rails ships with some handy features, and most of that functionality is there because we have common problems; and those problems need a default solution. You need quick two-way communication between your client and server. Action Cable can solve that quickly, and get you up and productive with out setting up expensive external add-ons and complex integrations. This magic is wonderful until you need to untangle how websockets, connections, channels, consumers, and clients all fit together. Let's look under the hood and see how everything is woven together.
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In the presentation "Unraveling the Cable: How ActionCable works" at RailsConf 2019, Christopher Sexton delves into the mechanics of ActionCable, a powerful feature in Ruby on Rails that facilitates real-time communication through WebSockets. He aims to demystify ActionCable's components—connections, channels, consumers, and clients—by providing a comprehensive overview of how they interact to enable functionalities like chat rooms and IoT device management. Key Points Discussed: - **Introduction to ActionCable**: Explanation of ActionCable as a framework for integrating WebSockets into Rails applications, emphasizing its ability to facilitate two-way communication between clients and servers without the need for complex external systems. - **Real-time Communication**: Clarification of the term 'real-time', distinguishing it from strict definitions in computer science, and emphasizing ActionCable's capacity for low-latency responses to events. - **Connection Lifecycle**: Detailed exploration of how a client connects to ActionCable and subscribes to channels. Christopher walks through the lifecycle of a WebSocket connection, using code snippets to illustrate the process of initializing a connection and handling subscriptions through client-side JavaScript. - **Deployment of Redis**: The importance of Redis in managing pub/sub messaging to facilitate efficient communication between server components. Christopher discusses how it allows Rails applications to handle multiple event-driven scenarios seamlessly. - **Case Study: Chat Room Application**: Christopher illustrates the practical applications of ActionCable by demonstrating a chat room example, where users can send and receive messages in real time. He highlights how ActionCable effectively manages message broadcasting through channels. - **Overhead and Efficiency**: Discussion on bandwidth usage, emphasizing the advantages of WebSockets over traditional HTTP requests in terms of reducing overhead caused by HTTP headers, particularly in environments with tighter restrictions on bandwidth. Conclusion: The session concludes by reiterating that understanding the underlying mechanics of ActionCable is critical for developers wishing to implement real-time features in their applications effectively. Learning to navigate and comprehend the Rails source code can alleviate the initial intimidation posed by complex frameworks and lead to more robust application development. Overall, Christopher encourages participants not to shy away from digging into their tools and frameworks to unlock their full potential and improve their Rails applications. The talk provides valuable insights not only into ActionCable but also into the broader philosophy of continuous learning and exploration in software development.
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